Mostafa Haque
Game/Narrative Designer
Fimbulwinter
In a post apocalyptic world, gripped by an unending winter and plagued by insanity, keep your survivors alive against all odds. Scavenge across the frozen wastelands looking for supplies and others to join your cause. But as the temperature plummets and resources run thin, sacrifices will have to be made.
Is the frozen hell around you merely the result of nuclear warfare or are you living through the ancient Norse prophecy of FIMBULWINTER?
Kristian Skistad
Programmer/Project lead
Lead Programmer. Built the algorithms responsible for procedural generation in game.
Nicholas Brosz
Programmer
Pathfinding and additional database programming
Nathan Golen
Programmer
Camera Control.
Jared Mills
Sound Designer
Created musical scores and sound effects for the game.
My Involvement -
Narrative/Project Manager
Aside from helping conceptualize core mechanics and game feel. I also wrote up the backstory and lore based on research done on classical Norse myths.
Chris Leonhardt
Artist
Created 3D models. Conceptualized overall art style.
Andrew Eppe
Artist
Created 2D game assets and tilesets.
Keegan Soder
Artist
Concept Art and advertising material
Jesse Fortune
Narrative
Helped research Norse lore