Initially conceptualized as a textless narrative exploration of Non-Western themes, Qixi evolved into a two-player platformer that gave both players equal agency in traversing the map.
Fundamentally, the initial idea seed revolved around conveying the equality of a healthy relationship through immergence.
The key mechanic was reversing gravity similar to what was done in VVVVVV. Unlike VVVVVV, the game requires both players co-operating to engage the gravity shift and can be done at any point in time, regardless of whether or not the players are airborne.
WASD / Right Analogue stick: Horizontal Movement
Shift Key/ Y on controller: initiate Gravity switch
When both players are hodling down the gravity switch button the gravity inverts. Both players have to
release the button to return to their original orientations
My Involvement - Narrative/Coding/ Environmental Artist
Aside from helping coneptualize the primary narrative, I also coded a good number of mechanics in both the prototype and production stage. I also produced pieces of envrionmental arwork.