Mostafa Haque
Game/Narrative Designer
The Heap
Play as a rejected video game character fighting to earn his place in the next Triple A title by battling through several different video game genres. Currently, the genres we have planned out for the game include Platformer, VIsual Novel, Survival Horror and FPS. Parody, humor and comedy are the core themes of the game and we aim to have tidbits and Easter eggs that poke fun at some famous video games as well as the metagaming phenomenon as a whole.
Controls:
( Varies between genres)












Matt Engesser
Project Lead/Narrative
Matt brought together the initial game idea and built levels
info@mysite.com
Kristian Skistad
Programmer
Kristian programmed the basic navigation and the visual novel interface
info@mysite.com
Chris Leonhardt
Artist
Chris drew a large number of art assets for this project and animated them
info@mysite.com
My Involvement -
Level Design /Narrative
I worked with Matt in creating most of the levels and the start screen. I also helped shape the narrative and conceptualize some mechanics.
David Sotir
Programmer/Project Manager
David managed the team and did a lot of coding.
info@mysite.com
Gary Utecht
Quality Assurance
Gary led play testing and made several builds of the game available to the target audience to get their feedback
info@mysite.com
Ty Watkins
Artist
Ty drew several pieces of concept art for the project
info@mysite.com